Fireminer wrote: ↑
Fri Jul 24, 2020 4:37 am
davemerrill wrote: ↑
Wed Jul 22, 2020 6:47 am
I'm not any kind of video game person, but I remember the serious PC gamers having "LAN parties" - everybody would bring their own PCs to somebody's house, they'd network them together, and they'd play games that way. Of course, internet service still is different depending on who your provider is, the condition of the network where you happen to live, any number of factors, and in the 90s and 00s this was even more so, things weren't standardized at all.
What about MMO then? How fast your Internet needed to be to play, like, Runescape or EverQuest? And I heard that people have been sharing commercial games on BBS since the mid-1990s.
What little I did game online then, you could usually get by with 56k dial-up speeds. I played CounterStrike and Doom on both 56K and Doom on the slower 33.6; friends would play StarCraft and EverQuest on 56K, too. But Dave is right, LAN Parties were where it was at! I went to a lot of LAN parties in high school and university (I even hosted a few). Getting everyone on the same local network, you didn't have to worry about being subjected to public Internet routing. Plus you could share files over that network and have a much more reliable and faster connection. While a lot of online gamers have complained about network lag as long as there's been a network to lag on, I would say that the baseline need of broadband internet didn't start until later, like with World of Warcraft.
Internet access was a pretty fractured thing in the 90s and is still that way. More rural parts of the country are getting broadband access at decent speeds but a lot are still stuck with aDSL or third party dial-up or worse, satellite. Cities typically lead in network access and speeds, but even that is fractured by a lot of reasons (like economics). In the early 2000s and before, most high-speed Internet access came to students via University or people who worked where the business had some internet presence.
Downloading games (and other software) via BBS etc. - yes, that was a thing. Some games would do partial releases via shareware that were free to download, give you a sample of the game and to encourage you to buy the full product. My dad would occasionally use his company's T1
at the end of the day to download shareware games because that was faster than the home connection we had. Full on software piracy was often carried out on "warez" sites or file sharing networks.
Anyway, someone mentioned in another thread that you needed a special rig to rip raw anime from VHS and hardcoded subbing it, right? By the early 2000s, was it easier to do so (did anyone have a VHS player that could connect to a computer), or people just ripped from DVD?
Speaking of which, what was the last Laserdisc anime you remember to be released? Or the first series to be distributed on CD/DVD? That applied to both Japan and America.
LD seemed to fall out of favor with a lot of more mainstream North American film fans; I had some Star Trek The Next Generation movies on LD, which was surprising that those LDs had to be from the late 90s. In Japan, LD remained popular into the early 2000s; the last ones I remember seeing were the Turn A Gundam movies in like 2001.
There was special equipment needed to do VHS fansubs and in the early days of digital subbing, you needed some of that same equipment. More often, the early digital days, folks in Japan would be recording from TV via capture cards in a PC, encoding, and sharing the file on digital p2p file sharing networks and later, BitTorrent. People wanting to sub would then download the file and modify it with subtitles then release that new file. DVD ripping was around but in anime circles, it came about later.