usamimi wrote:Another whacky example: Media Blasters decided to pick up one of the "Graduation" anime titles based on the PC game that--shockingly enough--actually was brought over here by Mixx/Tokyopop.
I remember that! I never played it, though. They also tried releasing Gainax's Princess Maker game for the PC in English. My friend gave me a copy of it. IIRC, it was set to be released for sale, but they decided not to release it in the end. So there was a working copy of the game (MS-DOS-based, I believe) that floated around the Internet among anime fans. I believe it was Princess Maker 2, which was available for the PC Engine, Sega Saturn, and DOS-V (Japanese DOS, in other words).
About Sakura Taisen, there was a HUGE push among fans to get it released in the USA. Sakura Taisen for the Saturn was a real sensation in Japan, and there was an online campaign to petition Sega to release it. But NO, Sega of America at the time only cared about stupid sports games, yet they were simultaneously pissing off EA Sports among other developers. I believe it was MC Ling's anime homepage that was the nexus of English-language Sakura Taisen fandom, and was where the petition was held. That site helped keep Sailor Moon going on English language TV via the Save Our Sailors (S.O.S.) petition, but the Sakura Taisen petition just fell on deaf ears at Sega of America. Not only was Sega of America on bad terms with American game players, but they were also on the bad side of Sega of Japan.
Everyone today says that the Sega Saturn was such a failure, but they fail to realize that it was Sega's most successful game console in Japan (the Genesis, known as the Mega Drive in Japan, didn't do so well as it did in the West). The Saturn was
the best console for 2D gaming, from shooters/shmups to Capcom and SNK fighting games...most of which were never released in North America. When I first visited Japan in 1998, the Saturn game selections in many stores were bigger than N64 selections. They had something great, but SoA's priorities were chasing after a demographic that was ignoring them. The Saturn was a 2D otaku powerhouse, but it wasn't until the president Bernie Stolar left that SoA started experimenting a bit. They still wouldn't release Sakura Taisen on the North American DC though.
Nowadays, gamers are used to companies like Aksys, XSeed, NIS, and Atlus (ironically now owned by Sega) releasing very Japanese-y games for the English langauge markets. I don't know if it would have helped boost their overall sales, but there certainly was a clamor for Sakura Taisen and other quirky, Japanese-y games in those days.